Jun. 29th, 2006

oneirophrenia: (Swank Terminator)
And One's "Panzermensch" totally deserves to be the theme song for the World Transhumanist Association.

Deine Schritte sind so schön - tanzen wir das Wiederseh'n
Uns're Blicke sind so stark - jeder tanzt, wie ich es sag',
Schwache Beine bleiben steh'n - Panzermenschen weitergeh'n,
Feiern wir die Energie - diese Kraft verschwindet nie

Computer, Maschine, Panzermensch - geh g'radeaus, geh g'radeaus
Computer, Maschine, Panzermensch – geh g’radeaus, laß es raus

Wir kämpfen um den Siegeszug – Panzermenschen kriegen nie genug,
Kriege sind zum tanzen da – uns’re Freiheit ist so nah

Computer, Maschine, Panzermensch – geh g’radeaus, geh g’radeaus
Computer, Maschine, Panzermensch – geh g’radeaus, laß es raus

Seid bereit (immer bereit)
Seid bereit (immer bereit)
Seid bereit (immer bereit)
Hier kommt der Panzermensch (Maschine)

(Computer, Maschine)

Uns’re Körper sind so heiß – Strobofeuer, stolzer Schweiß,
Lebe diesen Rhythmus aus – gehe g’radeaus und laß es 'raus

Computer, Maschine, Panzermensch – geh g’radeaus, geh g’radeaus
Computer, Maschine, Panzermensch – geh g’radeaus, laß es raus

A buddy of mine have been half-assedly talking about writing a short story together about cyborg soldiers who eventually rise up and crush humanity. Obviously, they will be called "Panzermenschen." Consider it our tribute to oldskool cyberpunk with a heavy dosage of anti-American-imperialism and anti-Human rhetoric layered in.
oneirophrenia: (r0b0t)
My little tale of Human evolution, hominid weirdness, and societal conflict is coming along quite nicely...but check this out: The milieux or "universe" involved is really, really big. First of all, the events of Ecce Homo and all the races/species of Human involved come from a relatively small region of space no more than 40 lightyears in volume at the very tail-end of the colonator Erasmus's route. Considering that the colonator has been doing it work for approximately 15,000 terrestrial years...the worlds involved are quite literally on the frontier of colonization, approximately 600-1000 lightyears from earth. At the time of the narrative, the volume of "Human"-colonized space is approximately 1000 cubic lightyears--and a sum total of about 5000+ colonized worlds.

That's a LOT of planets. And a lot of really different people.

Also, consider this: there's a huge diversity of technology and whatnot in a volume that large, too, especially considering some of the world's have been settled for upwards of 15,000 years. What this means is that some of the older colony worlds closer to Sol and the other Foundation Worlds have evolved to the postHuman point and could now be considered Foundation Worlds as well. There are more advanced worlds farther from Sol that have developed space travel and are now in the process of contacting their fellows in neighboring star systems. There are primitive worlds whose resident Humans never could get their acts together. There are dead worlds where nuclear wars have destroyed the biosphere, and incredibly advanced worlds that have gone through their own Singularities.

What it comes down to is...this is a milieux that can bear a LOT of exploration because it's just so big--and that means that I'm considering opening it up to others for further development, possibly as a Creative-Commons-licensed "shared world" type of setup. I'll lay down the basic groundwork for the universe in Ecce Homo itself, and then open it up to other folks to have fun with. Sound good?

Also, I've come upon the realization that, in order to give this universe the means to bring all these different Human species into contact with one another, some kind of Other-Than-Light travel is just necessary to make the stories work. Now, FTL is completely out of the question for simple physical reasons, but there are ways to get around the lightspeed limit: wormholes, and Alcubierre warp drives. I mean, some of the characters and civilizations in this milieux are hardcore postHuman--even postpostpostHuman in some cases--so don't even tell me they haven't found ways to get around quickly. But here's what I've got so far:

Wormholes are used only in the Foundation Worlds, and only as means to transmitting data, not macroscopic material objects. Wormholes take a HUGE amount of energy to open up and keep stable, though there is a "stable window" of wormhole diameters on the scale of millimeters whose apertures can be kept open with minimum fuss--but, again, these wormholes are just too physically small to transfer more than, say, nanotech devices...but why bother with that when you can just as easily dump the plans on how to build them through the wormholes safely and effectively using lasers or even good ol' electrons? So even though the Foundation Worlds have wormholes galore, they're only used as part of the postHumans' telecosm infrastructure--which only makes sense, too, since postHumans are primarily digital beings anyway.

A modified Alcubierre warp "drive" could also be used to help reduce transit time between worlds for macroscopic material objects like big honkin' awesome spaceships. The principle is simple: You don't accelerate or move the ship itself, you "stretch" the spacetime metric so as to, in effect, "travel without moving." No instantanteous travel from Point A to Point B seventeen lightyears away, though: the spacetime stretching is still subject to relativistic effects to a certain degree, which means that crossing seventeen light years might only take a few days aboard ship, seventeen years will still have passed "outside."

OK, enough of this. Time to finish a few songs.

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